Web Graphics Internship
Beautiful assets that take four seconds to load are broken assets. You will produce everything a real site needs and learn to hit a weight budget while doing it.
- Photoshop
- Figma
- SVG
- WebP
- Compression
- Retina
- Photoshop
- Figma
- SVG
- WebP
- Compression
- Retina
- Photoshop
- Figma
- SVG
- WebP
- Compression
- Retina
- Photoshop
- Figma
- SVG
- WebP
- Compression
- Retina
- Photoshop
- Figma
- SVG
- WebP
- Compression
- Retina
- Photoshop
- Figma
- SVG
- WebP
- Compression
- Retina
- Photoshop
- Figma
- SVG
- WebP
- Compression
- Retina
- Photoshop
- Figma
- SVG
- WebP
- Compression
- Retina
Designers who understand file size get hired twice
Every front-end team has a story about the 4MB hero image. Being the designer who exports at the right size, in the right format, at the right density makes you immediately useful.
- 1You get a real page design and a weight budget
- 2You produce every asset it needs, at every density
- 3Your mentor reviews quality against file size
- 4You hand off a documented, organised asset library
No prior Photoshop needed. Weeks 1 to 3 cover the toolkit from zero.
Eight things you will actually be able to do
Photo editing
Retouching, masking, colour correction and non-destructive workflow.
Vector and SVG
Icons, illustrations and hand-optimised SVG that stays small and scalable.
Web layout assets
Heroes, cards, banners and section graphics that fit a real grid.
Compression
JPEG, WebP, AVIF, PNG and choosing format by content, not by habit.
Responsive assets
Densities, srcset, art direction and cropping for different breakpoints.
Consistency
Colour management, style consistency and matching a design system.
Ad and social sizes
Display banners, social crops and templates that scale across a campaign.
Handover
Naming, organisation, export presets and documentation developers can use.
The 12-week plan
Four phases. Each one ends in a deliverable that is reviewed and graded before the next opens.
Toolkit
Photoshop, Figma and the fundamentals.
- Photoshop: layers, masks, smart objects, adjustments
- Figma for web asset production and export
- Colour management, profiles and screen accuracy
- Resolution, density and pixel-perfect thinking
A retouched and colour-corrected image set, exported at three densities without quality loss.
Vector and icons
Assets that scale without pixels.
- Icon design on a consistent grid
- SVG export, cleanup and manual optimisation
- Illustration and spot graphics for web
- Building a consistent icon system
A 24-icon system on a shared grid, exported as optimised SVG under 1KB each.
Page assets
Producing everything a real page needs.
- Hero graphics, cards, section backgrounds
- Art direction and responsive cropping
- Compression trade-offs measured, not guessed
- Working to a page weight budget
A complete asset set for a real page, hitting a stated weight budget with quality intact.
Campaign and handover
Scale and organisation.
- Display banner sets and social crops
- Templates, smart objects and batch export
- Naming conventions and developer handover
- Portfolio case study, CV rewrite, mock interview
A documented asset library plus a campaign banner set in all standard sizes.
Every intern ships a real site’s assets
You produce the full asset library for a live Ezitech website build, working to the same weight budget the developers have to hit.
- Every asset a real page needs, at every density
- Measured against a page weight budget
- Organised and documented for developer handover







What every Ezitech intern gets
Three things that make this different from a course you watch on a screen.
Live client briefs
You work on real Ezitech projects with real deadlines and real revision rounds, not recycled practice exercises.
A mentor, not a playlist
Weekly reviews with someone who does this work for a living, plus a team of interns around you to build with.
Portfolio and experience letter
You finish with shipped work you are allowed to show and a letter that says exactly what you delivered.
Verified certificate
Issued by Ezitech Institute and verifiable by employers.
Experience letter
On company letterhead, stating exactly what you delivered.
A production asset library
Every asset a live site needs, exported and optimised.
Interview preparation
CV rewrite, portfolio case study and a technical mock interview.
A route into the team
Top performers are considered first for paid junior roles.
Confidence in review
Twelve weeks of defending your own work to a senior practitioner.
Built for you if
- You are a student or fresh graduate in design or media
- You want to work alongside web developers
- You like precision and organised files
- You want a practical, immediately hireable skill set
Not a fit if
- You want a certificate without doing the work
- You cannot give 25 hours a week for 12 weeks
- You are looking for a purely theoretical course
- You want to skip review and work alone
Questions people ask
Everything applicants email us about, answered before you apply.
Is this design or production work?
How many hours a week does it take?
Is it remote or onsite?
Photoshop or Figma. Which matters more?
Can final-year students apply?
How do I apply?
Not sure Web Graphics is the one?
Every graphics designing internship runs three months, hybrid, with the same mentor model. Or take the six-month All-in-One flagship.
Logo Design
Marks that survive at 16px and on a billboard.
View trackBrand Identity
A brand from strategy to a full guideline document.
View trackInfographics
Turning dense data into layouts people finish reading.
View trackSocial Design
Full creative sets for campaigns: static, carousel and motion.
View trackMake assets that look good and load fast
Three months, one shipped piece of real work, a mentor who reviews you every week. Registration takes five minutes.
Ezitech Institute · Rawalpindi, Pakistan · info@ezitech.org · +92 345 5555396