2D & 3D Animation Internship
Storyboard, block, rig, animate, light, render, composite. You will complete the full pipeline on one sequence instead of half-learning six of them.
- Blender
- After Effects
- Rigging
- Animation
- Compositing
- Rendering
- Blender
- After Effects
- Rigging
- Animation
- Compositing
- Rendering
- Blender
- After Effects
- Rigging
- Animation
- Compositing
- Rendering
- Blender
- After Effects
- Rigging
- Animation
- Compositing
- Rendering
- Blender
- After Effects
- Rigging
- Animation
- Compositing
- Rendering
- Blender
- After Effects
- Rigging
- Animation
- Compositing
- Rendering
- Blender
- After Effects
- Rigging
- Animation
- Compositing
- Rendering
- Blender
- After Effects
- Rigging
- Animation
- Compositing
- Rendering
Finished beats ambitious, every time
Most animation students have five unfinished projects. You will have one complete sequence with sound, timing and a grade. Which is worth more than all five.
- 1You board and animatic before touching 3D
- 2You block the motion before polishing anything
- 3Your mentor reviews timing and weight, not detail
- 4You light, render, composite and grade
No prior animation needed. Weeks 1 to 3 cover Blender and motion principles from zero.
Eight things you will actually be able to do
Storyboarding
Shot planning, animatics and solving the edit before animating a frame.
Animation principles
Timing, spacing, arcs, anticipation and weight. The fundamentals that read on screen.
3D fundamentals
Modelling, topology and preparing an asset that will deform properly.
Rigging
Armatures, weight painting, constraints and controls an animator can actually use.
Camera and staging
Shot composition, lens choice, camera movement and continuity.
Lighting and shading
Three-point lighting, HDRI, materials and mood.
Rendering
Render engines, samples, passes and managing render time on a deadline.
Compositing
After Effects compositing, colour grading, motion graphics and sound sync.
The 12-week plan
Four phases. Each one ends in a deliverable that is reviewed and graded before the next opens.
Principles and tools
Motion fundamentals before software features.
- The animation principles that actually matter
- Blender interface, navigation and workflow
- Bouncing ball, pendulum and weight exercises
- Storyboarding and building an animatic
A timed animatic for your sequence plus three classic animation exercises with clean timing.
Assets and rigging
Building something that can move.
- Modelling for animation and clean topology
- Armatures, bones and joint placement
- Weight painting and deformation testing
- Control rigs, constraints and usability
A rigged character or asset with tested deformation and a usable control setup.
Animation
Blocking, then polish.
- Blocking passes and pose-to-pose workflow
- Graph editor, curves and spacing control
- Camera animation and shot continuity
- Secondary motion and follow-through
Your full sequence animated to polish stage, reviewed shot by shot for timing and weight.
Render and finish
Turning frames into a film.
- Lighting, shading and look development
- Render settings, passes and farm management
- Compositing, grading and sound design
- Portfolio case study, CV rewrite, mock interview
A finished, composited and graded sequence with sound, exported for showreel and web.
Every intern finishes one complete sequence
You produce a short animated sequence for a real Ezitech brief (an explainer, a product animation, a title sequence), from board to final grade.
- Boarded, blocked and polished properly
- Rendered with passes and composited
- Graded, scored and showreel-ready







What every Ezitech intern gets
Three things that make this different from a course you watch on a screen.
Live client briefs
You work on real Ezitech projects with real deadlines and real revision rounds, not recycled practice exercises.
A mentor, not a playlist
Weekly reviews with someone who does this work for a living, plus a team of interns around you to build with.
Portfolio and experience letter
You finish with shipped work you are allowed to show and a letter that says exactly what you delivered.
Verified certificate
Issued by Ezitech Institute and verifiable by employers.
Experience letter
On company letterhead, stating exactly what you delivered.
A finished sequence
A completed animated piece, composited and graded.
Interview preparation
CV rewrite, portfolio case study and a technical mock interview.
A route into the team
Top performers are considered first for paid junior roles.
Confidence in review
Twelve weeks of defending your own work to a senior practitioner.
Built for you if
- You are a student or fresh graduate in design, media or animation
- You are willing to scope small and actually finish
- You have patience for iteration and render waits
- You want a showreel piece, not a folder of experiments
Not a fit if
- You want a certificate without doing the work
- You cannot give 25 hours a week for 12 weeks
- You are looking for a purely theoretical course
- You want to skip review and work alone
Questions people ask
Everything applicants email us about, answered before you apply.
Do I need drawing skills for animation?
How many hours a week does it take?
Is it remote or onsite?
Blender or Maya?
Can final-year students apply?
How do I apply?
Not sure 2D/3D Animation is the one?
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View trackFinish one sequence properly
Three months, one shipped piece of real work, a mentor who reviews you every week. Registration takes five minutes.
Ezitech Institute · Rawalpindi, Pakistan · info@ezitech.org · +92 345 5555396