Intake open · 3-month track

2D & 3D Animation Internship

Storyboard, block, rig, animate, light, render, composite. You will complete the full pipeline on one sequence instead of half-learning six of them.

3Months
HybridFormat
678+Enrolled
FreeTo apply
Shot 07. Render
Frames delivered1,440
Output
Finished sequence
Mentor review
Weekly, 1-to-1
  • Blender
  • After Effects
  • Rigging
  • Animation
  • Compositing
  • Rendering
  • Blender
  • After Effects
  • Rigging
  • Animation
  • Compositing
  • Rendering
  • Blender
  • After Effects
  • Rigging
  • Animation
  • Compositing
  • Rendering
  • Blender
  • After Effects
  • Rigging
  • Animation
  • Compositing
  • Rendering
  • Blender
  • After Effects
  • Rigging
  • Animation
  • Compositing
  • Rendering
  • Blender
  • After Effects
  • Rigging
  • Animation
  • Compositing
  • Rendering
  • Blender
  • After Effects
  • Rigging
  • Animation
  • Compositing
  • Rendering
  • Blender
  • After Effects
  • Rigging
  • Animation
  • Compositing
  • Rendering
12Weeks
25 hrsPer week
678+Interns trained
1Animated sequence
The work

Finished beats ambitious, every time

Most animation students have five unfinished projects. You will have one complete sequence with sound, timing and a grade. Which is worth more than all five.

  • 1You board and animatic before touching 3D
  • 2You block the motion before polishing anything
  • 3Your mentor reviews timing and weight, not detail
  • 4You light, render, composite and grade

No prior animation needed. Weeks 1 to 3 cover Blender and motion principles from zero.

project / sequence-final.blend
Shots9 shots
Rigged assets4 characters
Lighting3-point + HDRI
Render passesbeauty, AO, cryptomatte
Frames1,440 at 24 fps
GradeLUT applied
Skills

Eight things you will actually be able to do

01

Storyboarding

Shot planning, animatics and solving the edit before animating a frame.

02

Animation principles

Timing, spacing, arcs, anticipation and weight. The fundamentals that read on screen.

03

3D fundamentals

Modelling, topology and preparing an asset that will deform properly.

04

Rigging

Armatures, weight painting, constraints and controls an animator can actually use.

05

Camera and staging

Shot composition, lens choice, camera movement and continuity.

06

Lighting and shading

Three-point lighting, HDRI, materials and mood.

07

Rendering

Render engines, samples, passes and managing render time on a deadline.

08

Compositing

After Effects compositing, colour grading, motion graphics and sound sync.

Curriculum

The 12-week plan

Four phases. Each one ends in a deliverable that is reviewed and graded before the next opens.

Principles and tools

Motion fundamentals before software features.

  • The animation principles that actually matter
  • Blender interface, navigation and workflow
  • Bouncing ball, pendulum and weight exercises
  • Storyboarding and building an animatic
Deliverable

A timed animatic for your sequence plus three classic animation exercises with clean timing.

The capstone

Every intern finishes one complete sequence

You produce a short animated sequence for a real Ezitech brief (an explainer, a product animation, a title sequence), from board to final grade.

  • Boarded, blocked and polished properly
  • Rendered with passes and composited
  • Graded, scored and showreel-ready
Start your application
Ezitech seminar session with students at a university auditorium
Ezitech stall at a university open house and job fair
Ezitech receiving a shield at a university project presentation
Ezitech team and interns group photo outside the institute
Ezitech speaker presenting at a talent award ceremony
Ezitech mentors reviewing intern project documents
Ezitech team discussing an intern project brief in the office
01 / 07
Duration12 weeks
Commitment25 hrs / week
FormatOnsite + remote
LocationRawalpindi, PK
LevelJunior / fresher
ReviewsWeekly, 1-to-1
The Ezitech model

What every Ezitech intern gets

Three things that make this different from a course you watch on a screen.

Live client briefs

You work on real Ezitech projects with real deadlines and real revision rounds, not recycled practice exercises.

A mentor, not a playlist

Weekly reviews with someone who does this work for a living, plus a team of interns around you to build with.

Portfolio and experience letter

You finish with shipped work you are allowed to show and a letter that says exactly what you delivered.

And you leave with
  • Verified certificate

    Issued by Ezitech Institute and verifiable by employers.

  • Experience letter

    On company letterhead, stating exactly what you delivered.

  • A finished sequence

    A completed animated piece, composited and graded.

  • Interview preparation

    CV rewrite, portfolio case study and a technical mock interview.

  • A route into the team

    Top performers are considered first for paid junior roles.

  • Confidence in review

    Twelve weeks of defending your own work to a senior practitioner.

Built for you if

  • You are a student or fresh graduate in design, media or animation
  • You are willing to scope small and actually finish
  • You have patience for iteration and render waits
  • You want a showreel piece, not a folder of experiments

Not a fit if

  • You want a certificate without doing the work
  • You cannot give 25 hours a week for 12 weeks
  • You are looking for a purely theoretical course
  • You want to skip review and work alone
FAQ

Questions people ask

Everything applicants email us about, answered before you apply.

Still not sure?

Talk to the admissions team before you commit twelve weeks.

Contact Ezitech
Do I need drawing skills for animation?
For 3D, no. Boarding uses rough thumbnails that only need to be readable. Timing, spacing and observation matter far more than draughtsmanship, and those are trainable.
How many hours a week does it take?
A minimum of 25 hours across 12 weeks, split between onsite sessions, mentor reviews and independent work. Interns who treat it as full-time finish with noticeably stronger portfolios.
Is it remote or onsite?
Hybrid. Onsite days run at the Ezitech office in Rawalpindi; the rest of the week is remote with scheduled check-ins. Candidates outside Rawalpindi and Islamabad can complete the track fully remotely if they attend the weekly review calls.
Blender or Maya?
Blender, because it is free, industry-capable and what a large share of Pakistani studios and freelancers use. The principles, rigging concepts and animation workflow transfer to Maya directly if you move to a studio that uses it.
Can final-year students apply?
Yes, and many do. The capstone is regularly used as a final-year project because it is built from a real brief with real requirements. Agree the scope with your mentor in week one if your university has a set submission format.
How do I apply?
Register on the Ezitech intern portal, choose the 2D/3D Animation track, and complete the three-step form with your education details and CV. Shortlisted candidates get a short screening call before the intake starts.
Applications open

Finish one sequence properly

Three months, one shipped piece of real work, a mentor who reviews you every week. Registration takes five minutes.

Ezitech Institute · Rawalpindi, Pakistan · info@ezitech.org · +92 345 5555396